Simogo’s hypnotic mobile adventure, The Sailor’s Dream, arrives on the App Store garnering high praise from critics and gamers.

Recommended for Fans of

Adventure Games | Year Walk (iOS) | Poetry | Experimental Games | Interactive Fiction

by Hands-On Staff

Developed by mobile gaming studio Simogo, The Sailor’s Dream is a feast for the senses in which players are taken on a narrative-driven experience where they explore a surreal dream world. While The Sailor’s Dream isn’t a traditional video game by any stretch of the imagination, it is still an evocative and thoroughly engrossing experience that is hard to not get swept up in and does some interesting things with storytelling in games.

Here is a look at what gaming critics are saying about Simogo’s The Sailor’s Dream, which is now available to download on iOS based devices from the App Store for $3.99.

Apple’N’Apps: The app beckons a new way to tell a story by taking full advantage of iOS devices, and using multiple senses to create such a worthwhile experience that you won’t soon forget. There’s so much that went into crafting all that you will interact with, and yet it’s so seamlessly integrated that it all just blends into the overall compelling nature. (read the full review)

Gamezebo: A world-in-miniature put in the palm of your hands, which rewards you for your exploration of it with sensory delight. And perhaps most powerfully of all, pushes you to feel deeply for its inhabitants. (read the full review)

Kill Screen: If you are looking for a space to contemplate, a place to linger, a path to walk in patient consideration, you will find yourself at home in The Sailor’s Dream for quite some time. (read the full review)

Although The Sailor’s Dream received a mostly positive response from critics, maintaining a solid 78 percent review average on Metacritic, several reviewers cited the game’s lack of interactivity as its primary drawback.

148Apps: If you’re out for a title with a strong purpose, this isn’t going to do it for you. It’s intriguing for sure, but it does lack that compelling drive that worked so well for Simogo’s other titles. This is very much an interactive story (and a short one at that) more than anything quite as gripping as Year Walk or Device 6. (read the full review)

Pocket Gamer:  I knew everything there was to know about the story, explored every nook and cranny of the world, and uncovered all the secrets. And I was left disappointed. I wanted more. More places, more substance, and yes, more interaction or agency. (read the full review)




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