Strategy and dungeon exploration collide in a premium title, with an angry dragon waiting at the end.

by Jason Venter

When you are a dragon, it’s probably in your best interests if you can convince the local peasants and such to give you a name that sounds menacing. That way, you don’t have to constantly worry about some scared knight creeping up on you while you’re sleeping on your pile of gold. Maybe you’ll have a cold and he’ll get lucky and behead you. Stranger things have happened.

The dragon in Demon Hunters: Dungeon of the Hell Dragon has a sweet name. It suggests that if you are a hero and you do happen to run up against this dragon, things might not go well for you even if you have all sorts of training. But of course, this is a video game, so you’re going to try to slay the creature anyway. Those are the rules.

According to a writeup by Tasos Lazarides of Touch Arcade, the game’s developers see their project as “a cross between Warhammer Quest and XCOM, borrowing the dungeon crawling and loot-gathering from Warhammer and the cover and line-of-sight aspects from XCOM.”

That sounds like the sort of experience that should appeal to a lot of gamers, since if nothing else, the developers have looked to the right places for inspiration. Players also apparently get to choose 6 heroes out of a roster of 20, which promises all sorts of depth.

“With characters that range from Half Giants to Centaurs to a Walking Cannon (my personal favorite for completely non-gameplay related reasons, there’ll probably be lots of replayability in Demon Hunters simply by doing dungeon runs with different sets of characters,” notes Lazarides. “The game will release with 25 levels, and the developers plan to release more levels as DLC in future updates.”

Those dungeons feature a hexagonal movement grid, which makes for half again as many options as you would find in a game that relies on boring old squares. There’s also a cover system, which is important since Lazarides found the available warriors to be quite fragile (at least in the early going).

Right now, Demon Hunters is in Testflight beta, with the developers apparently still soliciting feedback and implementing additions and improvements. When the game does finally release, it will do so as a premium title, foregoing in-app purchases and instead looking to generate additional revenue through the aforementioned downloadable content that will come along at a later date. If all of that sounds good, you’ll want to watch for the game. It should be coming soon, hopefully in time to quench your thirst for summer dungeon crawling. That’s a thing, right?

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